Thursday, August 30

Understanding Scrum Framework in one picture





Agile methodology is a practice that helps continuous iteration of development and testing in the SDLC process. Agile breaks the product into smaller builds.

Scrum is a lightweight agile project management framework mainly used for software development. It describes an iterative and incremental approach for project work.


Scrum can be used in all kinds of software development: for developing complete software packages or  for developing only some parts of bigger systems.

The Scrum Framework implements the cornerstones defined by the Agile Manifesto:
  • Individuals and interactions over processes and tools
  • Working software over comprehensive documentation
  • Customer collaboration over contract negotiation
  • Responding to change over following a plan
The Scrum Framework itself is very simple. It defines only some general guidelines with only a few rules, roles, artifacts and events. Nevertheless each of these components is important, serves a specific purpose and is essential for a successful usage of the framework.


 Components of Scrum Framework are:
  1. The three roles: Scrum Master, Scrum Product Owner and the Scrum Team
  2. A prioritized Backlog containing the end user requirements
  3. Sprints
  4. Scrum Events: Sprint Planning Meeting (WHAT-Meeting, HOW-Meeting), Daily Scrum Meeting, Sprint Review Meeting, Sprint Retrospective Meeting
Project Manager's Role: In Scrum projects there is no project manager in a classical sense. In the Scrum Framework the Scrum Master and the Scrum Product Owner share his responsibilities. However, in the end the team decides what and how much they can do in a given project iteration (Sprint).

Role of Scrum Master: The Scrum Master is important role in the Scrum Framework as it works as a supervisor-reportee with the Scrum Team. His/her main tasks are to make the Scrum team understand how Scrum operates, to protect the Scrum Team from external interruptions and to remove impediments that hinder the Scrum Team to reach its maximum productivity.

Continuous Improvement: Scrum Framework promote continuous improvement: by inspection & adaption. The Scrum Teams have to frequently inspect and assess their created artifacts and processes in order to adapt and optimize them. In the midterm this will optimize the results, increases predictably and therefore minimize overall project risk.

Handling Change in Requirement: In Scrum, changes and optimizations of product, requirements and processes are an integral part of the whole engineering cycle.The Scrum Framework deal with the fact that the requirements are likely to change or are not completely known at the start of the project. The low-level requirements are only defined at the time when they are going to be really implemented.

Scrum Work Style:
Communication is a key aspect of Scrum Framework. The Scrum Product Owner works closely with the Scrum Team to identify and prioritize functionality. This functionality is written down in user stories and stored in a Scrum Product Backlog. The Product Backlog consists everything that needs to be done in order to successfully deliver a working software system.

 

Wednesday, August 29

Drawbacks of Classical Waterfall Software Development Model

 
Studies have shown that in over 80% of the investigated and failed software projects, the usage of the Waterfall methodology was one of the key factors of failure. But why?
 


Phases in the Classical Waterfall Software Development Model


As shown above, when deploying the waterfall methodology there is a strict sequential chain of the different project phases. A previous phase has to be completed before starting the next phase. Going back is in most cases difficult, costly, frustrating to the team and time consuming.

The project timeline is planned at the start. A releasable product is delivered only at the end of the project timeline. If one phase is delayed all other phases are also delayed.

To avoid this users of the waterfall methodology normally try to anticipate all possibilities beforehand. This means that in one of the earliest phases of the project they try to define all requirements as fine grained and complete as possible. However, requirement definition in such an early phase of the project is often very difficult and therefore many requirements change (or should change) throughout the project. Studies have shown that in larger and complex projects about 60% of the initial requirements are changed throughout the project. Other requirements are implemented as defined but are not really needed by the customer and consume valuable time that could have been better used to implement functionality with a higher added value for the customer.

The separation into different project phases force users to estimate each phase separately. The problem is that most of these phases are normally not separate. They are working together and in parallel.

The waterfall approach for developing software can be used for implementing small and simple projects. But for bigger and more complex projects it can be said that this approach is highly risky, often more costly and generally less efficient than Scrum Project Management Framework.

The iterative waterfall model provides feedback paths from every phase to its preceding phases, which is the main difference from the classical waterfall model. .A quick look at the various options -


Iterative Waterfall Model: The Iterative Waterfall model is probably the most used software development model. This model is simple to use and understand. But this model is suitable only for well-understood problems and is not suitable for the development of very large projects and projects that suffer from a large number of risks.

Prototyping Model: The Prototyping model is suitable for projects, which either the customer requirements or the technical solutions are not well understood. This risks must be identified before the project starts. This model is especially popular for the development of the user interface part of the project.

Evolutionary Model: The Evolutionary model is suitable for large projects which can be decomposed into a set of modules for incremental development and delivery. This model is widely used in object-oriented development projects. This model is only used if incremental delivery of the system is acceptable to the customer.

Spiral Model: The Spiral model is considered as a meta-model as it includes all other life cycle models. Flexibility and risk handling are the main characteristics of this model. The spiral model is suitable for the development of technically challenging and large software that is prone to various risks that are difficult to anticipate at the start of the project. But this model is very much complex than the other models.

Agile Model: The Agile model was designed to incorporate change requests quickly. In this model, requirements are decomposed into small parts that can be incrementally developed. But the main principle of the Agile model is to deliver an increment to the customer after each Time-box. The end date of an iteration is fixed, it can’t be extended. This agility is achieved by removing unnecessary activities that waste time and effort.
     

Friday, August 3

Principles of SOA Design - Quick Look

There are 9 design principles to keep in mind when designing a Service-oriented Architecture (SOA) service:

1. Standardized Service Contract
Services adhere to a service-description. The Standardized Service Contract design principle essentially requires that specific considerations be taken into account when designing a service's public technical interface and assessing the nature and quantity of content that will be published as part of a service's official contract.
                                                               



2. Loose Coupling
Services minimize dependencies on each other. Coupling refers to a connection or relationship between two things. This principle advocates the creation of a specific type of relationship within and outside of service boundaries, with a constant emphasis on reducing ("loosening") dependencies between the service contract, its implementation, and its service consumers. The principle of Service Loose Coupling promotes the independent design and evolution of a service's logic and implementation while still guaranteeing baseline interoperability with consumers that have come to rely on the service's capabilities.

                                                                          



3. Service Abstraction
Services hide the logic they encapsulate from the outside world. Abstraction ties into many aspects of service-orientation. On a fundamental level, this principle emphasizes the need to hide as much of the underlying details of a service as possible. Doing so directly enables and preserves the previously described loosely coupled relationship. Service Abstraction also plays a significant role in the positioning and design of service compositions.Various forms of meta data come into the picture when assessing appropriate abstraction levels. The extent of abstraction applied can affect service contract granularity and can further influence the ultimate cost and effort of governing the service.
                                                                          



4. Service Reusability
Logic is divided into services with the intent of maximizing reuse. Reuse is strongly emphasized within service-orientation; so much so, that it becomes a core part of typical service analysis and design processes, and also forms the basis for key service models. The advent of mature, non-proprietary service technology has provided the opportunity to maximize the reuse potential of multi-purpose logic on an unprecedented level.
                                                The principle of Service Reusability emphasizes the positioning of services as enterprise resources with agnostic functional contexts. Numerous design considerations are raised to ensure that individual service capabilities are appropriately defined in relation to an agnostic service context, and to guarantee that they can facilitate the necessary reuse requirements.
                                                                     



5. Service Autonomy
Services should have control over the logic they encapsulate. For services to carry out their capabilities consistently and reliably, their underlying solution logic needs to have a significant degree of control over its environment and resources. The principle of Service Autonomy supports the extent to which other design principles can be effectively realized in real world production environments by fostering design characteristics that increase a service's reliability and behavioral predictability.

This principle raises various issues that pertain to the design of service logic as well as the service's actual implementation environment. Isolation levels and service normalization considerations are taken into account to achieve a suitable measure of autonomy, especially for reusable services that are frequently shared.

                                                                                     

6. Service Statelessness
Ideally, services should be stateless. The management of excessive state information can compromise the availability of a service and undermine its scalability potential. Services are therefore ideally designed to remain stateful only when required. Applying the principle of Service Statelessness requires that measures of realistically attainable statelessness be assessed, based on the adequacy of the surrounding technology architecture to provide state management delegation and deferral options.

                                                                       


7. Service Discoverability
Services can be discovered (usually in a service registry). For services to be positioned as IT assets with repeatable ROI, they need to be easily identified and understood when opportunities for reuse present themselves. The service design therefore needs to take the "communications quality" of the service and its individual capabilities into account, regardless of whether a discovery mechanism (such as a service registry) is an immediate part of the environment.





8. Service Composability
Services decomposition break big problems into little problems.As the sophistication of service-oriented solutions continues to grow, so does the complexity of underlying service composition configurations. The ability to effectively compose services is a critical requirement for achieving some of the most fundamental goals of service-oriented computing.

Complex service compositions place demands on service design that need to be anticipated to avoid massive retro-fitting efforts. Services are expected to be capable of participating as effective composition members, regardless of whether they need to be immediately enlisted in a composition. The principle of Service Composability addresses this requirement by ensuring that a variety of considerations are taken into account.






9. Service Interoperability
Services should use standards that allow diverse subscribers to use the service.
Interoperability is considered so obvious these days that it is often dropped as a principle. A fundamental goal of applying service-orientation is for interoperability to become a natural by-product, ideally to the extent that a level of intrinsic interoperability is established as a common and expected service design characteristic.




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